A narrative puzzle adventure

128 puzzles.
One dead man's
notebook.

Seven years after she walked out, Cora Verras returns to decode her grandfather's cipher. The map is half-finished. The brass pin on her collar feels heavier than it should. The notebook is waiting.

Free to play No install No tracking

Five nations. One continent.

A sundered isle waiting to be found.

Vellestria Mediterranean port Sundered Isles Mist-shrouded Kinare Monastic highlands L'Endeem Karst underworld Aurelae Desert cartographers
01 Vellestria Playable
02 Sundered Isles Coming
03 Kinare Coming
04 L'Endeem Coming
05 Aurelae Caliphate Coming

Every map hides a puzzle

128 hand-curated riddles,
written one at a time.

Logic

Reason through systems. Each constraint leads somewhere.

Lateral

Think sideways. The answer lives outside the question.

Spatial

Rotate. Fold. Find the seam. The map knows.

Dice & Grid

Roll, place, resolve. Numbers that want to behave.

A

Cipher

36 letters. One alphabet. Theodor left clues in the margins.

Constellation

Tap the right star. The sky is a map too.

Stuck? Three hints per puzzle, priced in cogitats. The first nudge is the cheapest.

The carnet fills as you play

Every solve writes back.

A bound journal that fills itself. Every chapter finished stitches a page. Every NPC conversation lands as a souvenir you can re-read. Every cipher decoded lights up a glyph in the codex.

Journal 16 dated pages
Atlas 10 cartographer's pages
Codex 36-letter cipher
Souvenirs Replay every conversation
Themes 4 bindings

"The harbour still smells like salt and old rope. Theodor used to say it was the oldest clock in Vellestria."

— Tomás, Old Town
The Notebook p. 01 p. 02

Every morning

One puzzle, drawn before sunrise.

The daily is a single hand-picked riddle. No account needed. No streak pressure. Just a sit-down with coffee. Signed-in travellers earn cogitats and unlock the archive of past dailies.

Saturday, 23 May
Six Stepping Stones
From the Atlas — Chapter I

Notes from the workshop

Why we built this.
How the puzzles work.

Designing the cogitats economy

Why hint prices in Cora's Atlas are 40, 80, and 120 cogitats — and why the first version was four times cheaper, and why that was the problem.

Building five nations from one playbook

Vellestria is one of five named nations in the saga. Here's the shared skeleton that lets each one feel different without feeling like a different game.

Read all dispatches

"Hold the carnet steady when the wind picks up."

— Theodor Verras, in pencil, 1998